![]() Light probes and environment lighting is now consistent in gamma and linear color space. More info See in Glossary data won’t be loaded and thus such bundles should be also rebuilt. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. Lightmap A pre-rendered texture that contains the effects of light sources on static objects in the scene. More info See in Glossary AssetBundles with realtime GI. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. This also affects streamed scene A Scene contains the environments and menus of your game. Snapshots from a previous versions of Unity are no longer supported and should be rebaked. ![]() ![]() The internal format of the lighting data was changed after the upgrade to Enlighten 3. Lightmap Snapshot was renamed to Lighting Data asset.
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